3DSTYLE.net

‘Moving Day’ on iPhone, iPod touch and iPad. Published by Proper Games Ltd. Released: April 2011

‘Doctor Who: The Mazes of Time’ on iPhone, iPod Touch and iPad. Published by BBC Worldwide. Released: Dec 2010

‘Crackdown 2’ Premium Downloadable Content on Xbox 360. Published by Microsoft Game Studios. Released: July 2010

‘Final Fight: Double Impact’ downloadable title on XBL and PSN. Published by Capcom, Released: April 2010

BAFTA SCOTLAND WINNER: ‘Flock!’ downloadable title on PC, XBL, PSN. Published by Capcom. Released: April 2009

‘Battlefield 2: Modern Combat’ on Xbox 360. Published by Electronic Arts. Released: April 2006

Autodesk XSI

Used professionally day to day for over three years. Expertly accustomed to working in XSI with customisation for speed and efficiency. Also proficient at modelling in high resolution detail, and sampling to normal maps and ambient occlusion maps.

Autodesk Maya

Specialist trained and Alias-certified (Autodesk) graduate of the Maya Comprehensive course at Escape Studios, London. Subsequently used for over two years working professionally and on portfolio with customisation for speed and efficiency.

Autodesk 3DS max

Modelled and textured many environment props for ‘Doctor Who: The Mazes of Time’. Also created Premium Downloadable Content for ‘Crackdown 2’ which included weapons and vehicles with morph damage models, specialist materials, anchor points for sound, lights, handles, animation and effects.

Adobe Photoshop

Comprehensive working knowledge of whole toolset. Five years experience creating textures for 3D game models; photo-sourced and painted colour, specular and normal maps (hi-rez sampled or Nvidia tools filtered), ambient occlusion renders and alpha channels.

Also adept at processing and producing printed media; working in CMYK, designing and colour matching with process colour charts. vectorized logos, banners for special events studio reception area, printed partition boards, business cards and launch party material. And many personal print projects also.

Adobe Flash

Created artwork and animations and Scaleform UI system projects for over 8 months. Also made supporting graphics and animation for iPhone game.

Adobe Premier Pro

Years of experience on video editing projects. Filmed, edited and produced multi-camera films of events including the launch party of one of my published games ‘Final Fight: Double Impact’.

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