Autodesk XSI
Used professionally day to day for over three years. Expertly accustomed to working in XSI with customisation for speed and efficiency. Also proficient at modelling in high resolution detail, and sampling to normal maps and ambient occlusion maps.
Autodesk Maya
Specialist trained and Alias-
Autodesk 3DS max
Modelled and textured many environment props for ‘Doctor Who: The Mazes of Time’. Also created Premium Downloadable Content for ‘Crackdown 2’ which included weapons and vehicles with morph damage models, specialist materials, anchor points for sound, lights, handles, animation and effects.
Adobe Photoshop
Comprehensive working knowledge of whole toolset. Five years experience creating
textures for 3D game models; photo-
Also adept at processing and producing printed media; working in CMYK, designing and colour matching with process colour charts. vectorized logos, banners for special events studio reception area, printed partition boards, business cards and launch party material. And many personal print projects also.
Adobe Flash
Created artwork and animations and Scaleform UI system projects for over 8 months. Also made supporting graphics and animation for iPhone game.
Adobe Premier Pro
Years of experience on video editing projects. Filmed, edited and produced multi-